![]() ![]() detects server crashs and can act automatically can automatically add itself to a cronjob adds advanced functionnalities unavailable otherwise, like batching some automatic /rcon say commands. you can directly manage everything with this script (no need for manual line coding) ease the manual maintenance by bringing down the level of complexity of your bash file (yes you can bash this script, and even output to a file !) it helps you construct perfect commandlines OpenArena Multi-Purpose Server Launcher for LinuxĪn all-purpose script that will take care automatically of the maintenance of your server, for you, and will add many advanced functionnalities. Here are the different parts contained in the OpenArena Admin Power Pack : If you want to organize a league, or just setup rock-solid highly functionnal Open Arena game servers with minimal configuration, here is your deal : This pack regroup all the tools : oamps, gtv, oacl2010 general config, etc. Here is a megapack regrouping everything except the mappack : Fixed physics with pmove_fixed 1 (and there is no powerups time bug - regeneration heals each seconds as it should). Elimination mode has been reworked, now it is really working as it should be (round warmup timer = 15 and respawn timer = 7 so it gives players a break of exactly 8 seconds between each round). Elimination maplist has been updated (thank's to MIOW, and Angelica). Note : anti-camp system is activated for the 3 CTF gametypes, but is disabled for Elimination. Please test it without any prior cliché, and help me tweak it to enhance our overall gaming experience. This feature can be controversial, but it should avoid/limit railcamping, flagcamping and basecamping while still giving the opportunity to defend normally.Īnother thing is that it should decrease the number of complaints a lot since campers will be automatically flagged and killed if they camp too long. Automatic anti-camp system (please feedback asap on this one, your complaints won't be listened to the day of the match ! Please test before !). Added some custom radio sounds (try "/say &ownage.wav ^2OWNAGE!" or "/say &demonlaugh.wav ^1Mwa^0Ha^1Ha^0Ha^1Ha." or "/say &womanlaugh.wav ^5Ha^6Ha^5Ha^6Ha."). Always draw weapon switch bar via custom HUD. You can find the full list in the menu SELECT HUD. Custom HUD support (compatible with superhudeditor, but syntax is different so results may differ, and E+ huds have more possibilities). 2 GTV servers for 2 GTV modes : one with multiview (the usual way to spectate), the other with ExcessivePlus TV Mode (mimics the tournament's freefly cameramen). Server advices (with E+ crontab feature). Players now gets their usual nickname at first connection (no more renaming to ExcessivePlayer). OACL modifications are now in a separate package (so it is adaptable to any version of ExcessivePlus and even with other mods). OACL is now fully compatible with official ExcessivePlus servers. Would that cause an issue? Changing the resolution via the game settings doesn’t seem to change the resolution at all, and I’ve tried forcing resolution changes other ways (using the r-pi config.txt options forceframebufferheight and hdmi-mode) but those also don’t seem to fix the problem.- Updated ExcessivePlus mod : 2.0a -> 2.1 I thought possibly it could be resolution related since I’d heard the raspberry pi GPU supports up to 1920×1080.And my monitor/the game runs at 1920×1200. None of the modifications seem to make any significant difference.Īssuming it should be running faster than this, does anyone have any advice? I’ve tried all sorts of overclocks and memory splits from 64 to 256mb (and on a sidenote, on the 256mb model raspberry pi the game crashes at console with any split greater than 64mb). Even on “fastest” settings it runs at 20-40fps which still feels uncomfortably jumpy/sluggish. How fast is it meant to run? On the default settings for me it runs at 12-30fps which isn’t playable at all. ![]()
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